/**
 * 
 * Copyright (C) 2011 Cody Stoutenburg . All rights reserved.
 *
 *       This program is free software; you can redistribute it and/or
 *       modify it under the terms of the GNU Lesser General Public License
 *       as published by the Free Software Foundation; either version 2.1
 *       of the License, or (at your option) any later version.
 *
 *       This program is distributed in the hope that it will be useful,
 *       but WITHOUT ANY WARRANTY; without even the implied warranty of
 *       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *       GNU Lesser General Public License for more details.
 *
 *       You should have received a copy of the GNU Lesser General Public License
 *       along with this program; if not, write to the Free Software
 *       Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. 
 * 
 */
package ca.usherbrooke.view.slick.jade.worldView;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;

import ca.usherbrooke.view.slick.jade.IWorldProvider;
import ca.usherbrooke.view.slick.jade.WorldViewSlickJade;

/**
 * @author Cody Stoutenburg
 * 
 */
public abstract class AbstractWorldView {
	private WorldViewSlickJade viewer;
	protected final IWorldProvider world;

	public AbstractWorldView(IWorldProvider world) {
		this.world = world;
	}

	public abstract void initWorld();

	public void setViewer(WorldViewSlickJade view) {
		this.viewer = view;
	}

	protected WorldViewSlickJade getViewer() {
		return this.viewer;
	}

	public abstract void render(GameContainer container, Graphics g);

	public abstract void update(GameContainer container, int delta);

}
